Digital Storytelling Theater

David M. Boje

July 1, 1999

 

Excepts from Boje, 1999

 

We can see spectacle as the Digital Storytelling Theater, most clearly presented in Disneyland, but also on the Las Vegas strip with the Luxor, Caesar’s Palace, Mirage; in spectacles in our living room, like the Super Bowl (with digitized advertisi ng superimposed on the field of play and Reebok icon-jerseys battling with Nike icons). Guy Debord, cofounder of the Situationali ste Internationale movement, defines spectacle in many ways. "The spectacle is not a collection of images, but a social relation among people, mediated by images"(#4).

 

While Disney is the master of work-as-theater, others corporations have followed the example. Indeed, to manage and organize like Disney is itself a commodity. Disney University is not just training Disney cast members in Disney Theater. Southwest Airl ines, for example, encourages pilots, attendants, and ticket agents to take the stage. Coca-Cola ushers guests in Digital Storytelling Theater in Las Vegas. NikeTown is constructi ng spectacle stages for its NMA stars, where props rotate and the walls and floors morph to keep scenes changing. The university is no less spectacular. I perform acts of theater whenever I get in front of a student or faculty audience. Business is show b usiness with as much theatric production and direction as any sitcom. Performances are scripted to attract "guests." The line between work and theater has disappeared. Salesmen and executives are performers on the business stage, but so are managers, cler ks, and customer-spectators.

 

Many corporations follow Disney to become purposefully theatrical. In the latest Las Vegas spectacle, the "World of Coca-Cola Las Vegas" features the world’s largest (1000 foot, four-story) Coke bottle in a global storytelling theater, where twenty-fou r rotating, heartwarming Coke-stories are reenacted in digital and folkloric storytelling (McIntosh, 1997).

 

When the lights dim in the 60-seat theater, a live storyteller recounts beverage tales while the audience watches the show on a 9-x-12-foot projection screen. The storyteller is a hired actor who chooses from seven independent programs, each of which l asts 10 minutes (Axelson, 1997).

 

Afterwards, the audience interacts with the performance as it fills out pop-quiz forms identifying celebrities they recall from the storylines. The exhibit is also designed to be interactive, by brining the audience into the storytelling process, allow ing them to type their own favorite Coke-stories into computer terminals. "Digital Storytelling" is an emerging art form pioneered by San Francisco-based multimedia developer Dana Atchley, and founder of the annual digital storytelling festival. I am very interested in Global Storytelling Theater as a spectacular organization.

 

Digital re-mastering allows spectacle production to distribute to fragmented spectral audiences. The spectators may be fragmented, but the message is the standard: Buy these images and your family, work, and sex life will be fantastic. In happy storyte lling, narratives of progress through image consumption displace the global theaters of absurdity and cruelty. Yet in fifty years the spectacle has consumed more of the planet than in the last millennium. Our spectacle narratives invoke theatrics that cha nge the planet in apocalyptic collapse. The third world is narrated in ways that allow the first world to confiscate their native resources. Digital storytelling theater is the latest allure in selling the consumption dream.

 

Post-Digital Storytelling

Guy Debord (1967) proposes that we change spectacles to be more self-managed by workers and by consumers. Best and Kellner (1999b), for example, assert that spectacle is going through a transformation, from passive spectators in highly structured a nd massive spectacles to a stage of interactive spectacle in which spectators are actively producing and consuming their own spectacle in self-designed experiences. Yet, the marketeers are also working to make spectacle more interactive.

 

Spectacle, says Debord, is an opium, that allows us to sleep walk, as if drugged, stumbling blindfolded through a devolving landscape of ecological and human horror; while cocooned in artificiality and illusion; mind-numbed by cyber media into passive stupefied spectators. This is why it is not easy for people socialized in spectacles and consumption images of the good life through consumption to step outside of its mechanisms of persuasion. Can we walk out of the Digital Storytelling Theater and see i ts impact on nature, social systems, and the manipulation of our own desires. Our life is just too "saturated with spectacles" and we are too pacified in their "permanent opium war" (Debord, 1967: #44).

 

References

Axelson, Marc

1997 "Interactivity Goes Better with Coke." New Media. (November 27) http://newmedia.com/newmedia/97/12/feature2/coke.html

 

Boje, D. M.

1999 Excerpts from Spectacle Book chapters: Spectacles and Festivals of Organization: Managing Ahimsa Production and Consumption. See also Chapter 14.

McIntosh, Jon

1997 " A new story for Las Vegas: Digital narratives arrive on the Strip thanks to

Coke." MacWeek Online. August. Vol. 8 (31). http://macweek.zdnet.com/mw_1131/op_mcintosh.html

 

More Digital Storytelling References

 

Digital Storytelling – Don Abbe http://www.abbedon.com/

Digital Storytelling - Bubbe’s Back Porch http://www.bubbe.com/

Digital Storytelling – The Story Place http://www.storycenter.org/storyplace.html

 

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